Support Agent
For Bullet Echo, we're looking for a Junior Support Agent to join our player experience team.
This role is not just about answering tickets. It's about being the front line of communication with players — resolving issues, maintaining a positive experience, and representing the game in every interaction. It's a junior role, but not a passive one. We're looking for someone who takes ownership of their queue, communicates clearly, and doesn't need to be told twice.
What You'll Do
Handle player support tickets via Helpshift (gameplay, account, technical issues)
Respond to players in a clear, helpful, and structured way
Moderate player reports related to rule violations (cheating, misconduct)
Escalate issues when needed and collaborate with the team
Occasionally report bugs based on player feedback
Maintain and update internal knowledge base and help center articles
Flag outdated or missing documentation and contribute to keeping it current
Maintain consistent performance across response quality and speed
Support the team with various operational tasks beyond direct player communication
What We're Looking For
Basic digital literacy (browser, email, Google tools)
Stress tolerance — ability to handle direct or aggressive communication
Service mindset — empathy, patience, and a positive attitude
Fluency in both English and Russian would be considered an advantage
Ability to make decisions independently without constant supervision
Experience in customer support or service roles is a plus
Strong written communication skills — able to explain things clearly and concisely
Attentive to detail — able to spot recurring issues and connect the dots across player reports
Nice to Have
Gaming background (PC, console, or mobile) is a strong plus
Experience with any helpdesk or ticketing platform (Helpshift, Zendesk, Freshdesk, etc.)
Moderation experience — Discord, Telegram, forums, or similar communities
Why this role is interesting
Our projects are live games with a real, active player base — which means the work here is never abstract. You're not testing hypothetical scenarios or filling out forms into the void. Every ticket is a real person who ran into a real problem, and your response actually matters to them
You'll also get an honest look at how a mobile game operates from the inside: what players care about, where things break, how teams coordinate when something goes wrong
Published on: 4/12/2026

ZeptoLab
ZeptoLab is a video game developer best known for developing the Cut the Rope series, which has been downloaded more than 2 billion times since its release.
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