Engineering Manager - VR&App Unit

RemoteHeadLead

The Role

We are looking for an Engineering Manager to lead the VR & App unit. You will coordinate cross-team dependencies (Platform APIs, DevOps, QA), manage app store submission pipelines (Meta Quest Store, Apple App Store, Google Play), and drive platform compliance requirements. You need a strong enough client-side technical background to assess risks, understand platform constraints (VR performance budgets, store certification requirements, WebXR limitations and abilities), and have credible conversations with your Tech Leads.

What You Will Do

  • Lead and grow multiple client engineering teams; own headcount planning, hiring, performance management, and career development for engineers across the unit

  • Own the unit’s release calendar and delivery commitments; drive predictable release cadence across all platforms (Quest, AVP, WebXR, mobile)

  • Manage app store submission pipelines - coordinate builds, certification, compliance requirements, and release rollouts across Meta Quest Store, Apple App Store, and Google Play

  • Partner with PMs and TLs to translate product goals into realistic release plans; manage scope and cut decisions when timelines are at risk

  • Coordinate cross-team and cross-unit dependencies - ensure Platform API contracts, QA test cycles, and DevOps pipelines align with release schedules

  • Design, evolve, and enforce team processes - sprint planning, stand-ups, retrospectives, build/release workflows, and incident response

  • Track delivery health using metrics (throughput, lead time, predictability rate, crash-free rates, app store rejection rates) and drive continuous improvement

  • In cooperation with DevOps and QA, ensure teams meet quality gates and performance targets before each release

  • Build a culture of constructive feedback, psychological safety, and engineering excellence across the unit

  • Report progress, risks, and staffing needs to Engineering Leadership in a clear, structured way

What We Are Looking For

  • 5+ years of engineering management or technical producer experience shipping client applications (mobile, VR, game dev, or desktop)

  • Technical background in client-side software development (any stack — you must understand platform constraints, performance budgets, and release pipelines well enough to make credible trade-off decisions)

  • Experience managing app store release cycles (Apple App Store, Google Play, Meta Quest Store, Steam, or similar)

  • Track record of hiring, growing, and retaining strong engineers

  • Experience owning delivery commitments and driving predictable execution in a product engineering environment

  • Experience with Agile/Scrum processes, sprint planning, retrospectives, and continuous improvement practices

  • Experience with crash reporting, telemetry, and app performance monitoring tools

  • Strong communication skills - ability to articulate risks, trade-offs, and release status clearly to both engineers and leadership

  • English B2+ (written and verbal communication)

Bonus Points

  • Experience managing multiple app teams or a unit-level engineering org (20+ engineers)

  • Hands-on experience with Unity, C#, or .NET application development

  • Experience with VR/XR application development or the VR content ecosystem

  • Experience with efficient video streaming and playback

  • Familiarity with WebXR, WebGL, or browser-based 3D rendering stacks

  • Experience coordinating with platform review teams (Meta, Apple, Google) and navigating certification requirements

  • Familiarity with CI/CD pipelines for multi-platform client builds

  • Background in game development, media/streaming apps, or other content-rich application domains

VR & App Unit Tech Landscape

  • VR Apps (DeoVR, Hyper):Unity, C#, .NET

  • WebXR: TypeScript, WebXR, WebGL, GLSL, WebGPU

  • Mobile (HapticsConnect):.NET MAUI

  • Platforms: Meta Quest, Apple Vision Pro, WebXR browsers, iOS, Android

  • Infrastructure: CI/CD, crash reporting, telemetry

Hiring Process

  • HR screening (30 min)

  • Team Interview (1 hour)

  • Tech Interview (1 hour)

  • CEO Interview (45 min)

Published on: 3/21/2026

Infomediji

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Virtual Reality Software. A cross-platform VR video streaming platform.

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