Engineering Manager - VR&App Unit
The Role
We are looking for an Engineering Manager to lead the VR & App unit. You will coordinate cross-team dependencies (Platform APIs, DevOps, QA), manage app store submission pipelines (Meta Quest Store, Apple App Store, Google Play), and drive platform compliance requirements. You need a strong enough client-side technical background to assess risks, understand platform constraints (VR performance budgets, store certification requirements, WebXR limitations and abilities), and have credible conversations with your Tech Leads.
What You Will Do
Lead and grow multiple client engineering teams; own headcount planning, hiring, performance management, and career development for engineers across the unit
Own the unit’s release calendar and delivery commitments; drive predictable release cadence across all platforms (Quest, AVP, WebXR, mobile)
Manage app store submission pipelines - coordinate builds, certification, compliance requirements, and release rollouts across Meta Quest Store, Apple App Store, and Google Play
Partner with PMs and TLs to translate product goals into realistic release plans; manage scope and cut decisions when timelines are at risk
Coordinate cross-team and cross-unit dependencies - ensure Platform API contracts, QA test cycles, and DevOps pipelines align with release schedules
Design, evolve, and enforce team processes - sprint planning, stand-ups, retrospectives, build/release workflows, and incident response
Track delivery health using metrics (throughput, lead time, predictability rate, crash-free rates, app store rejection rates) and drive continuous improvement
In cooperation with DevOps and QA, ensure teams meet quality gates and performance targets before each release
Build a culture of constructive feedback, psychological safety, and engineering excellence across the unit
Report progress, risks, and staffing needs to Engineering Leadership in a clear, structured way
What We Are Looking For
5+ years of engineering management or technical producer experience shipping client applications (mobile, VR, game dev, or desktop)
Technical background in client-side software development (any stack — you must understand platform constraints, performance budgets, and release pipelines well enough to make credible trade-off decisions)
Experience managing app store release cycles (Apple App Store, Google Play, Meta Quest Store, Steam, or similar)
Track record of hiring, growing, and retaining strong engineers
Experience owning delivery commitments and driving predictable execution in a product engineering environment
Experience with Agile/Scrum processes, sprint planning, retrospectives, and continuous improvement practices
Experience with crash reporting, telemetry, and app performance monitoring tools
Strong communication skills - ability to articulate risks, trade-offs, and release status clearly to both engineers and leadership
English B2+ (written and verbal communication)
Bonus Points
Experience managing multiple app teams or a unit-level engineering org (20+ engineers)
Hands-on experience with Unity, C#, or .NET application development
Experience with VR/XR application development or the VR content ecosystem
Experience with efficient video streaming and playback
Familiarity with WebXR, WebGL, or browser-based 3D rendering stacks
Experience coordinating with platform review teams (Meta, Apple, Google) and navigating certification requirements
Familiarity with CI/CD pipelines for multi-platform client builds
Background in game development, media/streaming apps, or other content-rich application domains
VR & App Unit Tech Landscape
VR Apps (DeoVR, Hyper):Unity, C#, .NET
WebXR: TypeScript, WebXR, WebGL, GLSL, WebGPU
Mobile (HapticsConnect):.NET MAUI
Platforms: Meta Quest, Apple Vision Pro, WebXR browsers, iOS, Android
Infrastructure: CI/CD, crash reporting, telemetry
Hiring Process
HR screening (30 min)
Team Interview (1 hour)
Tech Interview (1 hour)
CEO Interview (45 min)
Published on: 3/21/2026
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