Room 8 Group is an end-to-end strategic partner in external game development. Working across all platforms, we provide creative and technical expertise across game development, technology, art, trailers, and QA for AAA and AA games. Our Game Development team provides comprehensive co-development and full-cycle development solutions across all platforms. We’ve helped make some of the biggest games of the past decade, like Call of Duty: Modern Warfare II and III, and we work with dozens of the world’s biggest publishers and developers. Through primarily organic growth, we are proudly independent, now home to around 1,100 creatives based in Europe, North America, and South America.
Location: Bulgaria, Czech Republic, Estonia, Latvia, Lithuania, Moldova, Poland, Portugal, Romania
Cooperation: Full-time, Remote
The next great challenge is coming: Room 8 Group is looking for a talented SDET / Tools Engineer to join our Core Tools Team and contribute to an ambitious AAA open-world project powered by Unreal Engine 5. In this role, you will focus on designing, developing, and maintaining engineering tools that support game development workflows. Working primarily with C++ and Unreal Engine 5, as well as Python for pipeline automation, you will help build solutions that improve efficiency, quality, and reliability across production. You will collaborate closely with experienced engineers and cross-functional teams, take ownership of tools and features from development to delivery, and contribute to test automation initiatives while continuing to grow your technical expertise.
Superpowers you have:
- 2+ years of professional experience in software development or technical tools/QA engineering, with hands-on Unreal Engine experience, ideally on a shipped or live project.
- Solid modern C++ skills and practical experience with Unreal Engine 5, including C++ plugins, reflection, Slate/UMG or Dear ImGui, subsystems, and actors.
- Working knowledge of Python for scripting, automated testing (pytest), and developing tools or command-line utilities.
- Experience working with Perforce (p4) in day-to-day development workflows.
- Experience integrating REST APIs and working with HTTP/JSON in production or near-production environments.
- Basic understanding of 3D content pipelines, including LODs, materials, draw calls, and collision.
- Experience writing automated tests (unit, integration, or end-to-end) and troubleshooting technical issues.
- Ability to independently deliver well-defined tools or features, from design and implementation to testing and handoff.
- Strong problem-solving skills, a proactive and collaborative mindset, and a sense of ownership.
- Advanced English communication skills and a genuine interest in video games.
You’re a rockstar if you have:
- Experience with scripting or plugin development for DCC tools such as Blender, Maya, Substance Painter, or Houdini.
- Experience integrating AI/ML-powered features into tools or automation workflows, including LLM APIs and Model Context Protocol (MCP).
- Familiarity with database and front-end development, including Entity Framework (EF/EF Core), data modelling, and API integrations.
- Experience with C#/.NET, Unreal Engine functional test automation, or custom automation frameworks.
- Familiarity with CI/CD pipelines (GitLab CI, Jenkins) and JUnit-style reporting.
- Knowledge of Unreal Engine profiling and optimization tools (Unreal Insights, Stat system), LOD/HLOD, Nanite/Lumen, ISM/PCG, and World Partition.
- Experience with automated image capture, screenshot comparison, or visual verification tools.
Becoming part of Room 8 Group, you will:
- Design, develop, and maintain engineering tools using C++ and Unreal Engine 5, as well as Python-based pipeline and DCC utilities.
- Implement UE5 editor and runtime features, including plugins, UI panels, subsystems, actors, and console commands.
- Build and extend tools for 3D asset validation, performance visualization, automated content capture, and developer workflows.
- Contribute to the development and maintenance of web dashboards and backend integrations supporting project tools, automated testing, and reporting.
- Integrate tools with Perforce, REST/JSON APIs, and other production systems.
- Develop and maintain automated tests for the tools you build, investigate failures, and support debugging.
- Participate in code reviews and collaborate with Senior Engineers and the Lead SDET to resolve complex technical challenges.
- Support artists, QA, Test Automation Engineers, and other development teams in using internal tools effectively.
- Contribute to the continuous improvement of engineering tools, pipelines, and automation practices.
Join the team of inspiring game dev professionals, and get even more: Competitive financial reward (yes, we are fair enough); Challenges to raise your XPs score working on the projects of the top global game dev publishers; Private medical care, paid time off; A culture of diversity and inclusion to unite the most outstanding talents; Community of people who understand and share your passion for games. Together we will bring games to the next level. Exactly with you.