Senior Level Designer

RemoteSenior

Responsibilities

  • Ownership for maps;

  • Drive the creative vision and execution of levels, ensuring they support gameplay, narrative, and artistic goals;

  • Work closely with environment artists, narrative designers, and systems designers to deliver cohesive experiences

Requirements

  • 3+ years in level design for PC/console, with at least 1 shipped title or strong playable prototypes.

  • Portfolio of first-person levels showing solid combat spaces, exploration routes, and clear player flow.

  • Confident with engine tools (Unreal), from blockout to final, including metrics and simple scripting.

  • Good understanding of how AI paths, cover, sightlines, and traversal options shape encounters.

  • Conversational Russian and English (to communicate with team)

  • Enjoy designing grounded, atmospheric, interconnected environments (tunnels, corridors, ruined structures, urban layouts, layered verticality).

    • Bonus: experience with co-op or systemic/sandbox gameplay spaces.

Conditions

  • Participation in ambitious, world-class projects

  • Work with a team of top-tier professionals

  • Various additional perks depending on your location (private health insurance, English lessons, sports, etc.)

  • 100% paid sick leave

  • Flexible work schedule.

Published on: 5/29/2026

Saber Interactive

Saber Interactive

Saber Interactive is a worldwide publisher and developer consisting of 13 studios in the Americas and Europe. Creating games for all major platforms.

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