We're opening a Senior Level Designer position in our Game Design department, on an ambitious unannounced project: an online action game based on a new IP, where a post-apocalyptic Earth adapts, evolves, and reacts to the player - a living emergent world, a unique combat system, and seamless multi-environment interaction in a vibrant bio-funk style. PC / Console, currently in pre-production.
𝗧𝗵𝗲 𝗺𝗶𝘀𝘀𝗶𝗼𝗻 𝗳𝗼𝗿 𝘁𝗵𝗲𝘀𝗲 𝘁𝗵𝗿𝗲𝗲 𝗺𝗼𝗻𝘁𝗵𝘀: design and implement an AI-driven pipeline for building game locations in the latest version of Unreal Engine. Not "level design with AI on the side" - the pipeline itself is the deliverable, and it will shape how we produce environments for the rest of production. You'll work in close partnership with our Level Artist: the two of you own the pipeline end to end, from layout logic to the look of the final space.
𝗠𝘂𝘀𝘁 𝗵𝗮𝘃𝗲
• Senior-level level design experience on action or open-world titles
• Hands-on experience with AI tools and procedural generation (like PCG in Unreal is a plus)
• Solid Unreal Engine Blueprint skills - you can build and debug your own systems
• Fluent English
𝗡𝗶𝗰𝗲 𝘁𝗼 𝗵𝗮𝘃𝗲
• Scripting with Claude Code (or comparable AI coding agents)
• Experience building tools and pipelines, not just levels
• Russian
𝗧𝗵𝗲 𝘀𝗲𝘁𝘂𝗽
• Remote (anywhere except the Russian Federation or Belarus) - or on-site in our Limassol, Cyprus office, whichever you prefer
• 3-month contract, September-November, with the option to move to a permanent contract based on results
Published on: 8/18/2026

Crazybit
PC and console videogames development studio in Limassol, Cyprus. Built by industry veterans behind success of Hero Wars, Time Zero and Throne Rush, team is revitalizing the brand to focus on online action and AI innovation in game design tools and operation.
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