We care deeply about the stories we tell, so currently, we are looking for a Narrative Designer for a 6 months contract to write and implement dialogue on our new PC/Console project – SPINE.
SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.
Your job will be to turn a rough mission outline into a detailed story, then write all the necessary in-game texts for that story. You will then implement your texts in Unreal Engine 5 using a proprietary scripting tool, making sure they fit within the gameplay of the mission.
Turn mission outlines into fleshed-out narrative experiences: arrange story beats, pick appropriate narrative delivery tools, find budget-conscious solutions to technical and creative problems
Write dialogue, barks, lore notes and other texts
Script and implement narrative content in Unreal Engine 5, work on dialogue timings and delivery, make sure story beats mesh seamlessly with gameplay beats
Ensure character consistency in terms of their manner of speech, motivation and behavior
Work in close collaboration with other narrative designers, level designers, level artists, game designers and sound designers
Prepare and review documentation for voice recording
Proficiency in English: C1 level or above
Proven experience in gamedev (middle +)
In-depth understanding of game writing with a focus on cinematic, movie-like dialogue
Scripting skills with a focus on dialogue integration and narrative content implementation; ideally in Unreal Engine 5 or similar engines
The ability to work in a team, process feedback, pitch and defend ideas and concepts
A portfolio that showcases your English writing skills and scripting skills. An ideal portfolio includes:
multiple texts written in English
a playable dialogue implemented in UE5 using any dialogue plug-in of your choice. An interactive dialogue made in Unity or with tools such as Articy, Inky, Twine, etc. also works
Fluent communication in Russian is required
Prior experience with Unreal Engine 5, especially the level sequencer
Published on: 10/12/2026
Nekki
Nekki is a game development studio, the creator of Shadow Fight Arena, Shadow Fight 3, Shadow Fight 2, 11×11, and Vector. The total number of registered users for our games exceeds 1 billion worldwide. We develop and release games for PC, consoles, and mobile platforms.
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