We build and operate Roblox games as a business. We move fast, ship often, and let data decide what lives and what gets cut. Our workflow is AI-native: we use agents, our own tools, MCP integrations with Roblox Studio and internal analytics to build faster than a traditional studio. We just received pre-seed funding from a big publisher and we are ready to scale.
Build a production pipeline that takes a game from idea to live, and from live to scaled, with as little manual work as possible. A small team with the right tools should ship what a large studio ships.
You’ll own that pipeline and the games that run through it.
Run and grow the live games. Take ownership of current live titles from day one: monitor CCU, retention (D1/D7/D30), session length, conversion and ARPDAU, and decide what to update, rebalance or sunset. Keep growth moving while you build the new pipeline.
Produce new games end to end. Take concepts from prototype to launch: scope, milestones, playtests, release and post-launch iteration.
Build the AI production stack. Develop and refine the tooling around Roblox Studio, including MCP servers, agent workflows for Luau scripting, UI, level and content generation, and automated testing and QA.
Manage the in-game economy. Design and tune monetization (game passes, developer products, progression and sinks) with a clear view of unit economics.
Own internal analytics. Maintain dashboards and tracking for game KPIs, so every decision starts from numbers and not from guesses.
Lead the people. Coordinate scripters, designers, builders and artists, and raise their output with better tools and clearer priorities.
Experiment constantly. Test new genres, mechanics and loops quickly, kill the losers early and double down on the winners.
Document the playbook. Turn what works into a repeatable process, so each next game ships faster than the last.
Proactive. You spot problems before they’re reported, build the fix and show the result.
Hands-on experience producing or shipping Roblox games, or comparable live mobile or casual games, with real results to show.
Strong understanding of game economies and live ops: retention, progression, monetization and balance.
Technically fluent: you can read Luau, work with APIs and data, and you’re comfortable with Roblox Studio and its tooling.
Already working with LLMs and agents in your daily work, and curious about MCP, tool use and automation.
Good at prioritizing: you can cut scope, protect deadlines and keep a small team focused.
Comfortable with ambiguity and fast cycles.
Experience with fast-cycle Roblox genres such as simulators, tycoons and incremental or idle games.
Experience building internal tools or automation pipelines for game development.
Background in game design or Luau scripting.
Experience managing small, distributed teams or freelancers.
Real ownership: you shape the pipeline, the stack and the game roadmap.
A fast environment with no committees, where your tools go into production quickly.
Competitive pay plus performance-based upside tied to game results. (add your numbers)
Budget for tools, APIs and compute.
Published on: 10/9/2026
Petrex.io
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