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Dreadmor
Switzerland
We’re not trying to create some cheap, half-baked, spin-off copy, neither tryharding by reinventing the wheel for the sake of reinventing the wheel.
We seek to utilize all concepts we and the gamers have been loving for years, especially in the roguelike genre, but just going ham on the unhinged fun part. We want to make this your next 1000 hours game. We’ve put our hearts and souls into our game which has been in active development since summer 2021.
