🌍 We offer full remote work within the EU timezone, flexible hours, and playtests of all our projects.
We are Saber Interactive — one of the world's leading independent game developers. We create games for PC, PlayStation, Xbox, and Nintendo Switch, with studios spanning the globe and a shared passion for delivering unforgettable player experiences.
Millions of players around the world enjoy our titles: Warhammer 40,000: Space Marine 2, SnowRunner, World War Z, Expeditions: A MudRunner Game, RoadCraft, Tempest Rising, and many more. We've also brought The Witcher 3 to Nintendo Switch and re‑mastered the Crysis trilogy for modern platforms.
Currently we are in search of an Animation Programmer to help us build and optimize our real-time animation pipeline for one of our unannounced AAA bangers.
Support the Animation team in developing unique and stunning characters for a cutting-edge game targeting modern hardware.
Work directly with animators to prototype and deliver excellent combat, character locomotion, movement mechanics, and cinematics.
Collaborate daily with Designers and AI Programmers to build elegant solutions to challenging problems in complex game worlds.
Proactively come up with ideas on how to improve the animation pipeline.
Proactively identify and fix bugs and performance problems in core engine and game systems.
Implement features taking care to write efficient code and with an eye to a quality end-user experience.
Write clean, professional, and maintainable code.
Troubleshoot complex problems as they arise and construct solutions to unforeseen design problems in a timely manner.
Writing necessary supporting documentation.
Minimum of 3 years’ experience in animation, AI, or a related programming field.
Strong experience developing and maintaining gameplay systems in Unreal Engine.
Proven experience in applying modern animation techniques such as Animation Layers, IK, and partial-body animation.
Excellent communicator with strong verbal and written English skills.
Minimum of 3 years’ experience writing, debugging, and optimizing C++.
Advanced 3D math skills.
Excellent problem solving and time management skills.
Understanding of the full software development life cycle.
Proactive attitude, self-direction, and motivation.
Would be a plus:
Experience with cinematics and facial animation.
Experience with animation pipelines and character rigs.
Strong art vision, having an eye for quality animations.
Familiarity with animation software, e.g. 3ds Max, Blender and Maya.
Take your part in an AAA project.
Remote work within the European timezone.
Flexible working hours.
Participation in internal playtests of all our projects.
Published on: 9/25/2026
Saber Interactive
Saber Interactive is a worldwide publisher and developer consisting of 13 studios in the Americas and Europe. Creating games for all major platforms.
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