3D Animator

RemoteSeniorMiddle

SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.

 

We are currently looking for a 3D Animator (Locomotion and Stunts) to join the animation team of our flagship project – Spine.

Responsibilities:

  • Character animation

  • Working with motion capture

  • Working on game projects, mainly on locomotion, parkour, and various stunts

What we are looking for:

  • Strong understanding of animation principles

  • 2+ years of experience creating character animation for games, film, or television

  • Good knowledge of Maya

  • Strong body mechanics and action animation skills: walking, running, jumping, stunts, etc

  • Experience setting up locomotion systems in Unity or Unreal is a plus

  • Good understanding of animation rigs and common animation workflows and tools (animBot, center of mass, and similar)

  • Openness to feedback and understanding of the iterative process

  • Good verbal and written communication skills

  • A strong interest in video games and animated films

Will be a plus:

  • Rigging and skinning

  • Understanding of Python/MEL

  • An art education

Published on: 7/16/2026

Nekki

Nekki

Nekki is a game development studio, the creator of Shadow Fight Arena, Shadow Fight 3, Shadow Fight 2, 11×11, and Vector. The total number of registered users for our games exceeds 1 billion worldwide. We develop and release games for PC, consoles, and mobile platforms. 

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