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Unreal Engine Programmer

Remote

RANT Gaming Studios is looking for an Unreal Engine Programmer to join the team and to take part in the development of a new AAA-tactical first-person shooter. You’ll be working alongside seasoned industry veterans who are passionate about creating groundbreaking games — and we’re looking for exceptional talent to join us on this journey.

Responsibilities:

  • Develop and maintain gameplay mechanics closely tied to animation, character movement, weapon, and combat systems;

  • Implement interaction logic between movement, animation, and shooting systems (including via State Machines);

  • Optimize existing solutions and integrate new features into Unreal Engine 5.6;

  • Collaborate with animators, designers, and technical artists to ensure a high-quality and predictable animation-to-gameplay connection;

  • Write clean, modular, and maintainable C++ code.

Requirements:

  • Commercial experience with Unreal Engine;

  • Strong knowledge of C++;

  • Understanding of game system architecture: State Machines, components, and event-driven design;

  • Experience with gameplay code profiling and optimization;

  • Ability to read, refactor, and document code effectively;

  • Willingness to work in a team and communicate with other departments (primarily animators).

  • Nice-to-haves:

  • Experience developing realistic multiplayer first-person shooters;

  • Understanding of animation and gameplay synchronization;

  • Familiarity with CI/CD pipelines and version control systems, including Perforce;

  • Knowledge of networked multiplayer and client-server architecture;

  • English proficiency (B2/C1 level).

Perks and benefits:

  • Competitive salary;

  • Paid time off: holidays, vacations and days off;

  • Ability to work remotely from any location;

  • Business trips compensation;

  • Work alongside a team of passionate professionals.

Published on: 10/15/2025

RANT Games Studio

RANT Games Studio

Games Studio is developing a AAA tactical first-person shooter (FPS).

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