Research Engineer
We’re hiring: Research Engineer in Computer Vision / Computer Graphics
At KeenTools, we build cutting-edge technology where computer vision meets 3D graphics. Our solutions power 3D reconstruction from photos, 3D object tracking from video, and pipelines for creating photorealistic digital humans and avatars.
Our tools are used worldwide in film, game development, healthtech and many related industries as plugins for Foundry Nuke, Blender, After Effects, and via API. We truly care about delivering top-notch quality and making our tools easy to use, and are proud that thousands of artists rely on us every day. Trusted by both top companies and indie creators, it’s fair to say our tools actually save production time and costs.
Role overview
We’re looking for a Research Engineer who will help us develop and refine models and algorithms for creating next-generation photorealistic digital avatars. You’ll explore the latest techniques, work with large 2D/3D datasets, and turn promising research ideas into solid, production-ready solutions.
Project details: keentools.io/api
What we’re looking for
Hands-on research experience in computer vision, computer graphics, or related fields
Strong grasp of linear algebra, geometry, and optimisation
Confident Python skills and experience with modern ML frameworks
Ability to analyse papers and quickly build experimental prototypes
Curiosity, adaptability, and willingness to solve weird, interesting problems
Nice-to-haves
Experience with various 3D representations (NeRF, 3D Gaussian Splatting)
Solid C++ skills
Publications at top-tier conferences (CVPR, ECCV, ICCV, NeurIPS, SIGGRAPH, etc.)
What we offer
Fully remote work
Full-time position with a flexible schedule, short daily standups, and weekly planning
Small, product-focused team where everyone contributes to decisions
Competitive compensation based on interview results
If this hits you, feel free to reach out with your CV and a brief cover letter!
Published on: 1/30/2026
KeenTools
We build tools where computer vision meets 3D graphics: precise 3D heads from photos, solid object tracking from video, and workflows for realistic digital faces and characters.
They run as plug-ins in Nuke, Blender, and After Effects, plus our Cloud API for custom needs. VFX artists, game devs, healthtech teams, and more use them daily worldwide. We put quality first and keep things straightforward. Big studios and indie creators count on them to get better results at lower cost.
That's who we are.
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