Lead Game Economy Designer
At Bullet Echo, we’re looking for a Lead Game Design Generalist with strong expertise in Economy Design to help shape progression, monetization, and long-term player engagement.
What You'll Do
Own meta-game systems: progression, hero advancement, seasonal loops, long-term engagement mechanics
Design and balance the in-game economy: currencies, sinks and sources, offer structure, reward systems
Conduct an audit of the existing meta and economy as your first priority - understand what's there before changing it
Collaborate with LiveOps on event design and reward structures
Work with Analytics to define success metrics and evaluate performance
Drive improvements and set direction for meta and economy systems
Provide guidance and feedback to other designers where needed
What We're Looking For
Strong Game Design background with deep expertise in economy design and meta systems, ideally in a lead capacity
Experience with live F2P mobile games - you understand how meta decisions affect retention, monetization, and player lifecycle
Ability to think in systems: progression curves, reward schedules, long-term balance
Analytical mindset - comfortable validating decisions with data
Structured, documentation-oriented - you leave your work understandable by others
High ownership, comfortable working with limited direction in a small team
Experience taking ownership of features or systems end-to-end
Nice to have
Experience with midcore or PvP games
Familiarity with Ads monetization and hybrid monetization models
Previous experience mentoring or leading other designers
Why this role is interesting
Opportunity to work on a successful live game with real scale, where economy decisions have visible player and business impact
A highly strategic design role focused on systems thinking — balancing progression curves, rewards, and monetization holistically
Ability to influence the long-term direction of the product, not just individual features
Published on: 3/23/2026

ZeptoLab
ZeptoLab is a video game developer best known for developing the Cut the Rope series, which has been downloaded more than 2 billion times since its release.
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