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Concept Artist
We are currently working on our next big project — Pixel Gun 2, a cross-platform PvP arena shooter — and we're looking for a talented Senior Concept Artist!
What You'll Do:
Create concept art for stylized characters, environments, weapons, and props for first- or third-person shooters.
Develop visual styles for in-game objects, including shape language, silhouettes, and color palettes.
Design concepts supporting gameplay mechanics: environments, weapons, gear, skills, FX, and visual signatures for both characters and enemies.
Produce quick sketches, iterations, and final polished renders ready for production handoff.
Work with moodboards, gather and analyze visual references, and study competitors' art styles.
Prepare concepts for 3D production: including turnarounds, form/material breakdowns, and logical construction.
Collaborate closely with the Art Director, 3D artists, animators, VFX and UI teams to ensure a consistent and immersive visual experience.
Take part in creative sessions, pitch visual ideas, and support features during pre-production and production phases.
What We Expect From You:
Experience & Skills:
5+ years of experience as a Concept Artist in the game industry, preferably on midcore shooters or a variety of projects with diverse visual styles.
Proficient in Photoshop and other digital painting tools.
Solid understanding of 3D tools (basic level to support concept design).
Familiarity with the full game art pipeline—from concept to final asset.
Artistic Strengths:
Excellent sense of shape, silhouette, and proportions; ability to create gameplay-readable designs.
Strong knowledge of stylized anatomy, materials, and aesthetics (low-poly to semi-realistic).
Solid grasp of color composition, focal points, and visual hierarchy.
Ability to merge artistic vision with functional gameplay needs — thinking like a designer.
Experience in worldbuilding: designing biomes, factions, and character classes.
Technical Proficiency:
Ability to adapt concepts to the technical constraints of both mobile and PC platforms.
Skilled in preparing production-ready documentation: comments, material breakdowns, turnarounds, and style guides.
Understanding of effective pre-production practices: making concepts clear, feasible, and ready for implementation.
Requirements:
Portfolio showcasing a range of stylized concepts (characters, environments, weapons, creatures).
At least one case study with process or technical breakdown is a strong plus.
Willingness to work iteratively, accept feedback, and refine work accordingly.
Team player with proactive communication and collaboration skills.
Creative mindset with the ability to develop original visual ideas within set constraints.
What we offer:
Official employment according to the Labor Code of Armenia or Cyprus, or a remote work contract.
Flexibility in choosing the workplace: remote work or visiting offices in Armenia or Cyprus as desired.
Relocation package and assistance with obtaining residence permits in Armenia, including for family members.
21 working days of vacation, 3 additional days off per year, and sick leave compensation up to 100%.
Comprehensive Health Insurance from the first working day in Armenia or Cyprus.
Professional Development Support: course, conferences, and opportunities to participate in department workshops and masterclasses.
Corporate online and offline events and presents for various holidays.
Posted on: 7/22/2025

Cubic Games
Cubic Games is a game developer and publisher, best known for the mobile game Pixel Gun 3D.