C++ / Unreal Engine Developer (Indie Horror, Solo Project)
About the Project:
We are crafting a deep and grim universe where every detail matters. If you are inspired by tense atmospheres, philosophical narratives akin to Scorn and SOMA, and a stark sense of realism — this is for you.
Genre: Psychological Horror, Narrative Experience.
Setting: Realism, modern day, one of the post-Soviet countries.
Format: A small-scale solo project with growth potential.
Your Responsibilities:
Developing game systems and mechanics using C++ and Blueprint.
Implementing gameplay elements that enhance the atmosphere and narrative.
Working with the project's internal documentation (LOR) and collaborating closely with the team.
Solving non-trivial tasks within limited resources.
We Are Looking for a Candidate Who:
Has completed courses in C++ and Unreal Engine and/or has a ready portfolio with at least one project (student projects count).
Shares an interest in dark, philosophical stories and atmospheric game design.
Possesses a responsible approach, can work in a team, and meets deadlines.
Is ready to fully immerse themselves in the project and work with internal documentation.
Conditions:
Contract-based work.
Remote format, 20 hours per week.
Flexible schedule, provided deadlines for assigned tasks are met.
Full immersion into the project with access to LOR (internal documentation).
Mandatory NDA signing.
Regular tasks and team collaboration.
We Offer:
Interesting and challenging tasks within a unique project.
A professional team of like-minded individuals.
The opportunity to make a significant impact on a game that will leave a lasting impression on players.
Ready to join? Please respond with your resume and a link to your portfolio.
Published on: 11/23/2025
KiselevPlay Studio
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